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dsound.h
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/*==========================================================================;
*
* Copyright (C) 1995,1996 Microsoft Corporation. All Rights Reserved.
*
* File: dsound.h
* Content: DirectSound include file
*
***************************************************************************/
#ifndef __DSOUND_INCLUDED__
#define __DSOUND_INCLUDED__
#include <d3dtypes.h>
#ifdef _WIN32
#define COM_NO_WINDOWS_H
#include <objbase.h>
#endif
#define _FACDS 0x878
#define MAKE_DSHRESULT( code ) MAKE_HRESULT( 1, _FACDS, code )
#ifdef __cplusplus
extern "C" {
#endif
// Direct Sound Component GUID {47D4D946-62E8-11cf-93BC-444553540000}
DEFINE_GUID(CLSID_DirectSound,
0x47d4d946, 0x62e8, 0x11cf, 0x93, 0xbc, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0);
// DirectSound 279afa83-4981-11ce-a521-0020af0be560
DEFINE_GUID(IID_IDirectSound,0x279AFA83,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60);
// DirectSoundBuffer 279afa85-4981-11ce-a521-0020af0be560
DEFINE_GUID(IID_IDirectSoundBuffer,0x279AFA85,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60);
//DirectSound3DListener 279afa84-4981-11ce-a521-0020af0be560
DEFINE_GUID(IID_IDirectSound3DListener,0x279AFA84,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60);
//DirectSound3DBuffer 279afa86-4981-11ce-a521-0020af0be560
DEFINE_GUID(IID_IDirectSound3DBuffer,0x279AFA86,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60);
//==========================================================================;
//
// Structures...
//
//==========================================================================;
#ifdef __cplusplus
/* 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined */
struct IDirectSound;
struct IDirectSoundBuffer;
struct IDirectSound3DListener;
struct IDirectSound3DBuffer;
#endif
typedef struct IDirectSound *LPDIRECTSOUND;
typedef struct IDirectSoundBuffer *LPDIRECTSOUNDBUFFER;
typedef struct IDirectSoundBuffer **LPLPDIRECTSOUNDBUFFER;
typedef struct IDirectSound3DListener *LPDIRECTSOUND3DLISTENER;
typedef struct IDirectSound3DBuffer *LPDIRECTSOUND3DBUFFER;
typedef struct _DSCAPS
{
DWORD dwSize;
DWORD dwFlags;
DWORD dwMinSecondarySampleRate;
DWORD dwMaxSecondarySampleRate;
DWORD dwPrimaryBuffers;
DWORD dwMaxHwMixingAllBuffers;
DWORD dwMaxHwMixingStaticBuffers;
DWORD dwMaxHwMixingStreamingBuffers;
DWORD dwFreeHwMixingAllBuffers;
DWORD dwFreeHwMixingStaticBuffers;
DWORD dwFreeHwMixingStreamingBuffers;
DWORD dwMaxHw3DAllBuffers;
DWORD dwMaxHw3DStaticBuffers;
DWORD dwMaxHw3DStreamingBuffers;
DWORD dwFreeHw3DAllBuffers;
DWORD dwFreeHw3DStaticBuffers;
DWORD dwFreeHw3DStreamingBuffers;
DWORD dwTotalHwMemBytes;
DWORD dwFreeHwMemBytes;
DWORD dwMaxContigFreeHwMemBytes;
DWORD dwUnlockTransferRateHwBuffers;
DWORD dwPlayCpuOverheadSwBuffers;
DWORD dwReserved1;
DWORD dwReserved2;
} DSCAPS, *LPDSCAPS;
typedef struct _DSBCAPS
{
DWORD dwSize;
DWORD dwFlags;
DWORD dwBufferBytes;
DWORD dwUnlockTransferRate;
DWORD dwPlayCpuOverhead;
} DSBCAPS, *LPDSBCAPS;
typedef struct _DSBUFFERDESC
{
DWORD dwSize;
DWORD dwFlags;
DWORD dwBufferBytes;
DWORD dwReserved;
LPWAVEFORMATEX lpwfxFormat;
} DSBUFFERDESC, *LPDSBUFFERDESC;
typedef struct _DS3DBUFFER
{
DWORD dwSize;
D3DVECTOR vPosition;
D3DVECTOR vVelocity;
DWORD dwInsideConeAngle;
DWORD dwOutsideConeAngle;
D3DVECTOR vConeOrientation;
LONG lConeOutsideVolume;
D3DVALUE flMinDistance;
D3DVALUE flMaxDistance;
DWORD dwMode;
} DS3DBUFFER, *LPDS3DBUFFER;
typedef struct _DS3DLISTENER
{
DWORD dwSize;
D3DVECTOR vPosition;
D3DVECTOR vVelocity;
D3DVECTOR vOrientFront;
D3DVECTOR vOrientTop;
D3DVALUE flDistanceFactor;
D3DVALUE flRolloffFactor;
D3DVALUE flDopplerFactor;
} DS3DLISTENER, *LPDS3DLISTENER;
typedef LPVOID* LPLPVOID;
typedef BOOL (FAR PASCAL * LPDSENUMCALLBACKW)(const GUID FAR *, LPWSTR, LPWSTR, LPVOID);
typedef BOOL (FAR PASCAL * LPDSENUMCALLBACKA)(const GUID FAR *, LPSTR, LPSTR, LPVOID);
extern HRESULT WINAPI DirectSoundCreate(const GUID * lpGUID, LPDIRECTSOUND * ppDS, IUnknown FAR *pUnkOuter );
extern HRESULT WINAPI DirectSoundEnumerateW(LPDSENUMCALLBACKW lpCallback, LPVOID lpContext );
extern HRESULT WINAPI DirectSoundEnumerateA(LPDSENUMCALLBACKA lpCallback, LPVOID lpContext );
#ifdef UNICODE
#define LPDSENUMCALLBACK LPDSENUMCALLBACKW
#define DirectSoundEnumerate DirectSoundEnumerateW
#else
#define LPDSENUMCALLBACK LPDSENUMCALLBACKA
#define DirectSoundEnumerate DirectSoundEnumerateA
#endif
//
// IDirectSound
//
#undef INTERFACE
#define INTERFACE IDirectSound
#ifdef _WIN32
DECLARE_INTERFACE_( IDirectSound, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectSound methods ***/
STDMETHOD( CreateSoundBuffer)(THIS_ LPDSBUFFERDESC, LPLPDIRECTSOUNDBUFFER, IUnknown FAR *) PURE;
STDMETHOD( GetCaps)(THIS_ LPDSCAPS ) PURE;
STDMETHOD( DuplicateSoundBuffer)(THIS_ LPDIRECTSOUNDBUFFER, LPLPDIRECTSOUNDBUFFER ) PURE;
STDMETHOD( SetCooperativeLevel)(THIS_ HWND, DWORD ) PURE;
STDMETHOD( Compact)(THIS ) PURE;
STDMETHOD( GetSpeakerConfig)(THIS_ LPDWORD ) PURE;
STDMETHOD( SetSpeakerConfig)(THIS_ DWORD ) PURE;
STDMETHOD( Initialize)(THIS_ const GUID * ) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSound_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectSound_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectSound_Release(p) (p)->lpVtbl->Release(p)
#define IDirectSound_CreateSoundBuffer(p,a,b,c) (p)->lpVtbl->CreateSoundBuffer(p,a,b,c)
#define IDirectSound_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
#define IDirectSound_DuplicateSoundBuffer(p,a,b) (p)->lpVtbl->DuplicateSoundBuffer(p,a,b)
#define IDirectSound_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
#define IDirectSound_Compact(p) (p)->lpVtbl->Compact(p)
#define IDirectSound_GetSpeakerConfig(p,a) (p)->lpVtbl->GetSpeakerConfig(p,a)
#define IDirectSound_SetSpeakerConfig(p,b) (p)->lpVtbl->SetSpeakerConfig(p,b)
#define IDirectSound_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#else
#define IDirectSound_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectSound_AddRef(p) (p)->AddRef()
#define IDirectSound_Release(p) (p)->Release()
#define IDirectSound_CreateSoundBuffer(p,a,b,c) (p)->CreateSoundBuffer(a,b,c)
#define IDirectSound_GetCaps(p,a) (p)->GetCaps(a)
#define IDirectSound_DuplicateSoundBuffer(p,a,b) (p)->DuplicateSoundBuffer(a,b)
#define IDirectSound_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
#define IDirectSound_Compact(p) (p)->Compact()
#define IDirectSound_GetSpeakerConfig(p,a) (p)->GetSpeakerConfig(a)
#define IDirectSound_SetSpeakerConfig(p,b) (p)->SetSpeakerConfig(b)
#define IDirectSound_Initialize(p,a) (p)->Initialize(a)
#endif
#endif
//
// IDirectSoundBuffer
//
#undef INTERFACE
#define INTERFACE IDirectSoundBuffer
#ifdef _WIN32
DECLARE_INTERFACE_( IDirectSoundBuffer, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectSoundBuffer methods ***/
STDMETHOD( GetCaps)(THIS_ LPDSBCAPS ) PURE;
STDMETHOD(GetCurrentPosition)(THIS_ LPDWORD,LPDWORD ) PURE;
STDMETHOD( GetFormat)(THIS_ LPWAVEFORMATEX, DWORD, LPDWORD ) PURE;
STDMETHOD( GetVolume)(THIS_ LPLONG ) PURE;
STDMETHOD( GetPan)(THIS_ LPLONG ) PURE;
STDMETHOD( GetFrequency)(THIS_ LPDWORD ) PURE;
STDMETHOD( GetStatus)(THIS_ LPDWORD ) PURE;
STDMETHOD( Initialize)(THIS_ LPDIRECTSOUND, LPDSBUFFERDESC ) PURE;
STDMETHOD( Lock)(THIS_ DWORD,DWORD,LPVOID,LPDWORD,LPVOID,LPDWORD,DWORD ) PURE;
STDMETHOD( Play)(THIS_ DWORD,DWORD,DWORD ) PURE;
STDMETHOD(SetCurrentPosition)(THIS_ DWORD ) PURE;
STDMETHOD( SetFormat)(THIS_ LPWAVEFORMATEX ) PURE;
STDMETHOD( SetVolume)(THIS_ LONG ) PURE;
STDMETHOD( SetPan)(THIS_ LONG ) PURE;
STDMETHOD( SetFrequency)(THIS_ DWORD ) PURE;
STDMETHOD( Stop)(THIS ) PURE;
STDMETHOD( Unlock)(THIS_ LPVOID,DWORD,LPVOID,DWORD ) PURE;
STDMETHOD( Restore)(THIS ) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSoundBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectSoundBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectSoundBuffer_Release(p) (p)->lpVtbl->Release(p)
#define IDirectSoundBuffer_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
#define IDirectSoundBuffer_GetCurrentPosition(p,a,b) (p)->lpVtbl->GetCurrentPosition(p,a,b)
#define IDirectSoundBuffer_GetFormat(p,a,b,c) (p)->lpVtbl->GetFormat(p,a,b,c)
#define IDirectSoundBuffer_GetVolume(p,a) (p)->lpVtbl->GetVolume(p,a)
#define IDirectSoundBuffer_GetPan(p,a) (p)->lpVtbl->GetPan(p,a)
#define IDirectSoundBuffer_GetFrequency(p,a) (p)->lpVtbl->GetFrequency(p,a)
#define IDirectSoundBuffer_GetStatus(p,a) (p)->lpVtbl->GetStatus(p,a)
#define IDirectSoundBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#define IDirectSoundBuffer_Lock(p,a,b,c,d,e,f,g) (p)->lpVtbl->Lock(p,a,b,c,d,e,f,g)
#define IDirectSoundBuffer_Play(p,a,b,c) (p)->lpVtbl->Play(p,a,b,c)
#define IDirectSoundBuffer_SetCurrentPosition(p,a) (p)->lpVtbl->SetCurrentPosition(p,a)
#define IDirectSoundBuffer_SetFormat(p,a) (p)->lpVtbl->SetFormat(p,a)
#define IDirectSoundBuffer_SetVolume(p,a) (p)->lpVtbl->SetVolume(p,a)
#define IDirectSoundBuffer_SetPan(p,a) (p)->lpVtbl->SetPan(p,a)
#define IDirectSoundBuffer_SetFrequency(p,a) (p)->lpVtbl->SetFrequency(p,a)
#define IDirectSoundBuffer_Stop(p) (p)->lpVtbl->Stop(p)
#define IDirectSoundBuffer_Unlock(p,a,b,c,d) (p)->lpVtbl->Unlock(p,a,b,c,d)
#define IDirectSoundBuffer_Restore(p) (p)->lpVtbl->Restore(p)
#else
#define IDirectSoundBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectSoundBuffer_AddRef(p) (p)->AddRef()
#define IDirectSoundBuffer_Release(p) (p)->Release()
#define IDirectSoundBuffer_GetCaps(p,a) (p)->GetCaps(a)
#define IDirectSoundBuffer_GetCurrentPosition(p,a,b) (p)->GetCurrentPosition(a,b)
#define IDirectSoundBuffer_GetFormat(p,a,b,c) (p)->GetFormat(a,b,c)
#define IDirectSoundBuffer_GetVolume(p,a) (p)->GetVolume(a)
#define IDirectSoundBuffer_GetPan(p,a) (p)->GetPan(a)
#define IDirectSoundBuffer_GetFrequency(p,a) (p)->GetFrequency(a)
#define IDirectSoundBuffer_GetStatus(p,a) (p)->GetStatus(a)
#define IDirectSoundBuffer_Initialize(p,a,b) (p)->Initialize(a,b)
#define IDirectSoundBuffer_Lock(p,a,b,c,d,e,f,g) (p)->Lock(a,b,c,d,e,f,g)
#define IDirectSoundBuffer_Play(p,a,b,c) (p)->Play(a,b,c)
#define IDirectSoundBuffer_SetCurrentPosition(p,a) (p)->SetCurrentPosition(a)
#define IDirectSoundBuffer_SetFormat(p,a) (p)->SetFormat(a)
#define IDirectSoundBuffer_SetVolume(p,a) (p)->SetVolume(a)
#define IDirectSoundBuffer_SetPan(p,a) (p)->SetPan(a)
#define IDirectSoundBuffer_SetFrequency(p,a) (p)->SetFrequency(a)
#define IDirectSoundBuffer_Stop(p) (p)->Stop()
#define IDirectSoundBuffer_Unlock(p,a,b,c,d) (p)->Unlock(a,b,c,d)
#define IDirectSoundBuffer_Restore(p) (p)->Restore()
#endif
#endif
//
// IDirectSound3DListener
//
#undef INTERFACE
#define INTERFACE IDirectSound3DListener
#ifdef _WIN32
DECLARE_INTERFACE_(IDirectSound3DListener, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectSound3D methods ***/
STDMETHOD(GetAllParameters)(THIS_ LPDS3DLISTENER) PURE;
STDMETHOD(GetDistanceFactor)(THIS_ LPD3DVALUE) PURE;
STDMETHOD(GetDopplerFactor)(THIS_ LPD3DVALUE) PURE;
STDMETHOD(GetOrientation)(THIS_ LPD3DVECTOR, LPD3DVECTOR) PURE;
STDMETHOD(GetPosition)(THIS_ LPD3DVECTOR) PURE;
STDMETHOD(GetRolloffFactor)(THIS_ LPD3DVALUE ) PURE;
STDMETHOD(GetVelocity)(THIS_ LPD3DVECTOR) PURE;
STDMETHOD(SetAllParameters)(THIS_ LPDS3DLISTENER, DWORD) PURE;
STDMETHOD(SetDistanceFactor)(THIS_ D3DVALUE, DWORD) PURE;
STDMETHOD(SetDopplerFactor)(THIS_ D3DVALUE, DWORD) PURE;
STDMETHOD(SetOrientation)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
STDMETHOD(SetPosition)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
STDMETHOD(SetRolloffFactor)(THIS_ D3DVALUE, DWORD) PURE;
STDMETHOD(SetVelocity)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
STDMETHOD(CommitDeferredSettings)(THIS) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSound3DListener_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectSound3DListener_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectSound3DListener_Release(p) (p)->lpVtbl->Release(p)
#define IDirectSound3DListener_GetAllParameters(p,a) (p)->lpVtbl->GetAllParameters(p,a)
#define IDirectSound3DListener_GetDistanceFactor(p,a) (p)->lpVtbl->GetDistanceFactor(p,a)
#define IDirectSound3DListener_GetDopplerFactor(p,a) (p)->lpVtbl->GetDopplerFactor(p,a)
#define IDirectSound3DListener_GetOrientation(p,a,b) (p)->lpVtbl->GetOrientation(p,a,b)
#define IDirectSound3DListener_GetPosition(p,a) (p)->lpVtbl->GetPosition(p,a)
#define IDirectSound3DListener_GetRolloffFactor(p,a) (p)->lpVtbl->GetRolloffFactor(p,a)
#define IDirectSound3DListener_GetVelocity(p,a) (p)->lpVtbl->GetVelocity(p,a)
#define IDirectSound3DListener_SetAllParameters(p,a,b) (p)->lpVtbl->SetAllParameters(p,a,b)
#define IDirectSound3DListener_SetDistanceFactor(p,a,b) (p)->lpVtbl->SetDistanceFactor(p,a,b)
#define IDirectSound3DListener_SetDopplerFactor(p,a,b) (p)->lpVtbl->SetDopplerFactor(p,a,b)
#define IDirectSound3DListener_SetOrientation(p,a,b,c,d,e,f,g) (p)->lpVtbl->SetOrientation(p,a,b,c,d,e,f,g)
#define IDirectSound3DListener_SetPosition(p,a,b,c,d) (p)->lpVtbl->SetPosition(p,a,b,c,d)
#define IDirectSound3DListener_SetRolloffFactor(p,a,b) (p)->lpVtbl->SetRolloffFactor(p,a,b)
#define IDirectSound3DListener_SetVelocity(p,a,b,c,d) (p)->lpVtbl->SetVelocity(p,a,b,c,d)
#define IDirectSound3DListener_CommitDeferredSettings(p) (p)->lpVtbl->CommitDeferredSettings(p)
#else
#define IDirectSound3DListener_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectSound3DListener_AddRef(p) (p)->AddRef()
#define IDirectSound3DListener_Release(p) (p)->Release()
#define IDirectSound3DListener_GetAllParameters(p,a) (p)->GetAllParameters(a)
#define IDirectSound3DListener_GetDistanceFactor(p,a) (p)->GetDistanceFactor(a)
#define IDirectSound3DListener_GetDopplerFactor(p,a) (p)->GetDopplerFactor(a)
#define IDirectSound3DListener_GetOrientation(p,a,b) (p)->GetOrientation(a,b)
#define IDirectSound3DListener_GetPosition(p,a) (p)->GetPosition(a)
#define IDirectSound3DListener_GetRolloffFactor(p,a) (p)->GetRolloffFactor(a)
#define IDirectSound3DListener_GetVelocity(p,a) (p)->GetVelocity(a)
#define IDirectSound3DListener_SetAllParameters(p,a,b) (p)->SetAllParameters(a,b)
#define IDirectSound3DListener_SetDistanceFactor(p,a,b) (p)->SetDistanceFactor(a,b)
#define IDirectSound3DListener_SetDopplerFactor(p,a,b) (p)->SetDopplerFactor(a,b)
#define IDirectSound3DListener_SetOrientation(p,a,b,c,d,e,f,g) (p)->SetOrientation(a,b,c,d,e,f,g)
#define IDirectSound3DListener_SetPosition(p,a,b,c,d) (p)->SetPosition(a,b,c,d)
#define IDirectSound3DListener_SetRolloffFactor(p,a,b) (p)->SetRolloffFactor(a,b)
#define IDirectSound3DListener_SetVelocity(p,a,b,c,d) (p)->SetVelocity(a,b,c,d)
#define IDirectSound3DListener_CommitDeferredSettings(p) (p)->CommitDeferredSettings()
#endif
#endif
//
// IDirectSound3DBuffer
//
#undef INTERFACE
#define INTERFACE IDirectSound3DBuffer
#ifdef _WIN32
DECLARE_INTERFACE_(IDirectSound3DBuffer, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectSoundBuffer3D methods ***/
STDMETHOD(GetAllParameters)(THIS_ LPDS3DBUFFER) PURE;
STDMETHOD(GetConeAngles)(THIS_ LPDWORD, LPDWORD) PURE;
STDMETHOD(GetConeOrientation)(THIS_ LPD3DVECTOR) PURE;
STDMETHOD(GetConeOutsideVolume)(THIS_ LPLONG) PURE;
STDMETHOD(GetMaxDistance)(THIS_ LPD3DVALUE) PURE;
STDMETHOD(GetMinDistance)(THIS_ LPD3DVALUE) PURE;
STDMETHOD(GetMode)(THIS_ LPDWORD) PURE;
STDMETHOD(GetPosition)(THIS_ LPD3DVECTOR) PURE;
STDMETHOD(GetVelocity)(THIS_ LPD3DVECTOR) PURE;
STDMETHOD(SetAllParameters)(THIS_ LPDS3DBUFFER, DWORD) PURE;
STDMETHOD(SetConeAngles)(THIS_ DWORD, DWORD, DWORD) PURE;
STDMETHOD(SetConeOrientation)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
STDMETHOD(SetConeOutsideVolume)(THIS_ LONG, DWORD) PURE;
STDMETHOD(SetMaxDistance)(THIS_ D3DVALUE, DWORD) PURE;
STDMETHOD(SetMinDistance)(THIS_ D3DVALUE, DWORD) PURE;
STDMETHOD(SetMode)(THIS_ DWORD, DWORD) PURE;
STDMETHOD(SetPosition)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
STDMETHOD(SetVelocity)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSound3DBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectSound3DBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectSound3DBuffer_Release(p) (p)->lpVtbl->Release(p)
#define IDirectSound3DBuffer_GetAllParameters(p,a) (p)->lpVtbl->GetAllParameters(p,a)
#define IDirectSound3DBuffer_GetConeAngles(p,a,b) (p)->lpVtbl->GetConeAngles(p,a,b)
#define IDirectSound3DBuffer_GetConeOrientation(p,a) (p)->lpVtbl->GetConeOrientation(p,a)
#define IDirectSound3DBuffer_GetConeOutsideVolume(p,a) (p)->lpVtbl->GetConeOutsideVolume(p,a)
#define IDirectSound3DBuffer_GetPosition(p,a) (p)->lpVtbl->GetPosition(p,a)
#define IDirectSound3DBuffer_GetMinDistance(p,a) (p)->lpVtbl->GetMinDistance(p,a)
#define IDirectSound3DBuffer_GetMaxDistance(p,a) (p)->lpVtbl->GetMaxDistance(p,a)
#define IDirectSound3DBuffer_GetMode(p,a) (p)->lpVtbl->GetMode(p,a)
#define IDirectSound3DBuffer_GetVelocity(p,a) (p)->lpVtbl->GetVelocity(p,a)
#define IDirectSound3DBuffer_SetAllParameters(p,a,b) (p)->lpVtbl->SetAllParameters(p,a,b)
#define IDirectSound3DBuffer_SetConeAngles(p,a,b,c) (p)->lpVtbl->SetConeAngles(p,a,b,c)
#define IDirectSound3DBuffer_SetConeOrientation(p,a,b,c,d) (p)->lpVtbl->SetConeOrientation(p,a,b,c,d)
#define IDirectSound3DBuffer_SetConeOutsideVolume(p,a,b)(p)->lpVtbl->SetConeOutsideVolume(p,a,b)
#define IDirectSound3DBuffer_SetPosition(p,a,b,c,d) (p)->lpVtbl->SetPosition(p,a,b,c,d)
#define IDirectSound3DBuffer_SetMinDistance(p,a,b) (p)->lpVtbl->SetMinDistance(p,a,b)
#define IDirectSound3DBuffer_SetMaxDistance(p,a,b) (p)->lpVtbl->SetMaxDistance(p,a,b)
#define IDirectSound3DBuffer_SetMode(p,a,b) (p)->lpVtbl->SetMode(p,a,b)
#define IDirectSound3DBuffer_SetVelocity(p,a,b,c,d) (p)->lpVtbl->SetVelocity(p,a,b,c,d)
#else
#define IDirectSound3DBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectSound3DBuffer_AddRef(p) (p)->AddRef()
#define IDirectSound3DBuffer_Release(p) (p)->Release()
#define IDirectSound3DBuffer_GetAllParameters(p,a) (p)->GetAllParameters(a)
#define IDirectSound3DBuffer_GetConeAngles(p,a,b) (p)->GetConeAngles(a,b)
#define IDirectSound3DBuffer_GetConeOrientation(p,a) (p)->GetConeOrientation(a)
#define IDirectSound3DBuffer_GetConeOutsideVolume(p,a) (p)->GetConeOutsideVolume(a)
#define IDirectSound3DBuffer_GetPosition(p,a) (p)->GetPosition(a)
#define IDirectSound3DBuffer_GetMinDistance(p,a) (p)->GetMinDistance(a)
#define IDirectSound3DBuffer_GetMaxDistance(p,a) (p)->GetMaxDistance(a)
#define IDirectSound3DBuffer_GetMode(p,a) (p)->GetMode(a)
#define IDirectSound3DBuffer_GetVelocity(p,a) (p)->GetVelocity(a)
#define IDirectSound3DBuffer_SetAllParameters(p,a,b) (p)->SetAllParameters(a,b)
#define IDirectSound3DBuffer_SetConeAngles(p,a,b,c) (p)->SetConeAngles(a,b,c)
#define IDirectSound3DBuffer_SetConeOrientation(p,a,b,c,d) (p)->SetConeOrientation(a,b,c,d)
#define IDirectSound3DBuffer_SetConeOutsideVolume(p,a,b)(p)->SetConeOutsideVolume(a,b)
#define IDirectSound3DBuffer_SetPosition(p,a,b,c,d) (p)->SetPosition(a,b,c,d)
#define IDirectSound3DBuffer_SetMinDistance(p,a,b) (p)->SetMinDistance(a,b)
#define IDirectSound3DBuffer_SetMaxDistance(p,a,b) (p)->SetMaxDistance(a,b)
#define IDirectSound3DBuffer_SetMode(p,a,b) (p)->SetMode(a,b)
#define IDirectSound3DBuffer_SetVelocity(p,a,b,c,d) (p)->SetVelocity(a,b,c,d)
#endif
#endif
/*
* Return Codes
*/
#define DS_OK 0
/*
* The call failed because resources (such as a priority level)
* were already being used by another caller.
*/
#define DSERR_ALLOCATED MAKE_DSHRESULT( 10 )
/*
* The control (vol,pan,etc.) requested by the caller is not available.
*/
#define DSERR_CONTROLUNAVAIL MAKE_DSHRESULT( 30 )
/*
* An invalid parameter was passed to the returning function
*/
#define DSERR_INVALIDPARAM E_INVALIDARG
/*
* This call is not valid for the current state of this object
*/
#define DSERR_INVALIDCALL MAKE_DSHRESULT( 50 )
/*
* An undetermined error occured inside the DSound subsystem
*/
#define DSERR_GENERIC E_FAIL
/*
* The caller does not have the priority level required for the function to
* succeed.
*/
#define DSERR_PRIOLEVELNEEDED MAKE_DSHRESULT( 70 )
/*
* The DSound subsystem couldn't allocate sufficient memory to complete the
* caller's request.
*/
#define DSERR_OUTOFMEMORY E_OUTOFMEMORY
/*
* The specified WAVE format is not supported
*/
#define DSERR_BADFORMAT MAKE_DSHRESULT( 100 )
/*
* The function called is not supported at this time
*/
#define DSERR_UNSUPPORTED E_NOTIMPL
/*
* No sound driver is available for use
*/
#define DSERR_NODRIVER MAKE_DSHRESULT( 120 )
/*
* This object is already initialized
*/
#define DSERR_ALREADYINITIALIZED MAKE_DSHRESULT( 130 )
/*
* This object does not support aggregation
*/
#define DSERR_NOAGGREGATION CLASS_E_NOAGGREGATION
/*
* The buffer memory has been lost, and must be Restored.
*/
#define DSERR_BUFFERLOST MAKE_DSHRESULT( 150 )
/*
* Another app has a higher priority level, preventing this call from
* succeeding.
*/
#define DSERR_OTHERAPPHASPRIO MAKE_DSHRESULT( 160 )
/*
* The Initialize() member on the Direct Sound Object has not been
* called or called successfully before calls to other members.
*/
#define DSERR_UNINITIALIZED MAKE_DSHRESULT( 170 )
//==========================================================================;
//
// Flags...
//
//==========================================================================;
#define DSCAPS_PRIMARYMONO 0x00000001
#define DSCAPS_PRIMARYSTEREO 0x00000002
#define DSCAPS_PRIMARY8BIT 0x00000004
#define DSCAPS_PRIMARY16BIT 0x00000008
#define DSCAPS_CONTINUOUSRATE 0x00000010
#define DSCAPS_EMULDRIVER 0x00000020
#define DSCAPS_CERTIFIED 0x00000040
#define DSCAPS_SECONDARYMONO 0x00000100
#define DSCAPS_SECONDARYSTEREO 0x00000200
#define DSCAPS_SECONDARY8BIT 0x00000400
#define DSCAPS_SECONDARY16BIT 0x00000800
#define DSBPLAY_LOOPING 0x00000001
#define DSBSTATUS_PLAYING 0x00000001
#define DSBSTATUS_BUFFERLOST 0x00000002
#define DSBSTATUS_LOOPING 0x00000004
#define DSBLOCK_FROMWRITECURSOR 0x00000001
#define DSSCL_NORMAL 1
#define DSSCL_PRIORITY 2
#define DSSCL_EXCLUSIVE 3
#define DSSCL_WRITEPRIMARY 4
// flags for IDirectSound3DBuffer::SetMode
#define DS3DMODE_NORMAL 0 // default must be 0
#define DS3DMODE_HEADRELATIVE 1
#define DS3DMODE_DISABLE 2
// flags for dwApply parameter of some 3D functions
#define DS3D_IMMEDIATE 0
#define DS3D_DEFERRED 1
// default values for 3d factors
#define DS3D_DEFAULTDISTANCEFACTOR 1.0f
#define DS3D_DEFAULTROLLOFFFACTOR 1.0f
#define DS3D_DEFAULTDOPPLERFACTOR 1.0f
#define DSBCAPS_PRIMARYBUFFER 0x00000001
#define DSBCAPS_STATIC 0x00000002
#define DSBCAPS_LOCHARDWARE 0x00000004
#define DSBCAPS_LOCSOFTWARE 0x00000008
#define DSBCAPS_CTRL3D 0x00000010
#define DSBCAPS_CTRLFREQUENCY 0x00000020
#define DSBCAPS_CTRLPAN 0x00000040
#define DSBCAPS_CTRLVOLUME 0x00000080
#define DSBCAPS_CTRLDEFAULT 0x000000E0 // Pan + volume + frequency.
#define DSBCAPS_CTRLALL 0x000000F0 // All control capabilities
#define DSBCAPS_STICKYFOCUS 0x00004000
#define DSBCAPS_GLOBALFOCUS 0x00008000
#define DSBCAPS_GETCURRENTPOSITION2 0x00010000 // More accurate play cursor under emulation
#define DSSPEAKER_HEADPHONE 1
#define DSSPEAKER_MONO 2
#define DSSPEAKER_QUAD 3
#define DSSPEAKER_STEREO 4
#define DSSPEAKER_SURROUND 5
#ifdef __cplusplus
};
#endif
#endif /* __DSOUND_INCLUDED__ */